Articles
Website design © Guillyman and BVE Terminus 2010 & 2018
Featured on this page are various issues of BVE Scene, plus the
Art of Object Building and other publications to assist in developing for BVE.
TPWS and AWS Signalling Guides
In order to assist BVE developers in the placement
of
TPWS
and
AWS
equipment in relation to the
signals in their routes, graymac has written this
excellent guide in PDF form. At last the mysteries
of exactly where to set your loops as Freeobjects
and at what distances to write your .Beacon
commands are revealed to us.
*** Click on the image for your download.
All Signalling articles by courtesy of graymac
It doesn’t end there either! The second part of the
Signalling Guide
set is a signalling record, which
you can print out and use to keep a hard copy of
all the figures which you have calculated using the
guide sheet above.
*** Click on the image for your download.
To complete the series, graymac has also supplied
a
Spreadsheet
so that you needn’t even get your
calculators out! Simply enter your figures in the
table and out pop the results! It is offered in .ods
format which can be read by the free OpenOffice
program.
*** Click on the image for your download.
For all issues of the regular
BVE Scene
publication
please click on the image to the right to take you to
the page. This will form a permanent feature of BVE
Library for your future reference.
*** Click on the image for your page.
The Eejit’s Guide to Object Building - Part 1
The first in a series of articles in which graymac
starts from the very basics of BVE object building
and takes us step-by-step through all the techniques
available to developers. “We tested
Eejit’s Guides
on the cat and now there’s no stopping her!” You
have no excuse - click on the image and get building!
*** Click on the image for your download.
BVE Terminus Calendar 2011
Our gift to the BVE and openBVE Community is this
calendar
for 2011, with each page illustrated by
an image from a BVE route. Happy New Year!
*** Click on the image for your download.
BVE Scene - our regular Newsletter
The Eejit’s Guide to Object Building - Part 2
In the second part of this brilliant series of tutorials graymac shows us
how to apply textures to BVE objects. All the mysteries of those
“coordinates” lines are unravelled and the cat is really going to town now!
The download is a zip file which contains the tutorial plus the image used
in it.
*** Click on the image for your download.
Key to object download links:
BVE2 / BVE4 Download
openBVE Download
How to build an Articulated Train with Moving Bogies in openBVE
Ever wanted to create your own externals for openBVE which have moving
bogies? Well this is how you do it!
A lot of head-scratching went into the building of the APT externals, which
of course needed to be articulated, so Andy Thompson and Guillyman
thought they would share with you the secrets behind their research. The
techniques described can be applied to any vehicle with bogies, not just an
articulated train. We believe this represents a major step forward in the
development of openBVE.
*** Click on the image for your download.
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