Articles Website design © Guillyman and BVE Terminus 2010 & 2018 Featured on this page are various issues of BVE Scene, plus the Art of Object Building and other publications to assist in developing for BVE. TPWS and AWS Signalling Guides In order to assist BVE developers in the placement  of TPWS and AWS equipment in relation to the  signals in their routes, graymac has written this  excellent guide in PDF form. At last the mysteries  of exactly where to set your loops as Freeobjects  and at what distances to write your .Beacon  commands are revealed to us.  *** Click on the image for your download.  All Signalling articles by courtesy of graymac It doesn’t end there either! The second part of the  Signalling Guide set is a signalling record, which  you can print out and use to keep a hard copy of  all the figures which you have calculated using the  guide sheet above.  *** Click on the image for your download.  To complete the series, graymac has also supplied a Spreadsheet so that you needn’t even get your  calculators out! Simply enter your figures in the  table and out pop the results! It is offered in .ods  format which can be read by the free OpenOffice  program.  *** Click on the image for your download.  For all issues of the regular BVE Scene publication  please click on the image to the right to take you to  the page. This will form a permanent feature of BVE  Library for your future reference.  *** Click on the image for your page.  The Eejit’s Guide to Object Building - Part 1 The first in a series of articles in which graymac starts from the very basics of BVE object building and takes us step-by-step through all the techniques available to developers. “We tested Eejit’s Guides  on the cat and now there’s no stopping her!” You have no excuse - click on the image and get building! *** Click on the image for your download.  BVE Terminus Calendar 2011 Our gift to the BVE and openBVE Community is this  calendar for 2011, with each page illustrated by  an image from a BVE route. Happy New Year!  *** Click on the image for your download.  BVE Scene - our regular Newsletter The Eejit’s Guide to Object Building - Part 2 In the second part of this brilliant series of tutorials graymac shows us how to apply textures to BVE objects. All the mysteries of those “coordinates” lines are unravelled and the cat is really going to town now! The download is a zip file which contains the tutorial plus the image used in it. *** Click on the image for your download.  Key to object download links: BVE2 / BVE4 Download openBVE Download How to build an Articulated Train with Moving Bogies in openBVE Ever wanted to create your own externals for openBVE which have moving bogies? Well this is how you do it! A lot of head-scratching went into the building of the APT externals, which of course needed to be articulated, so Andy Thompson and Guillyman thought they would share with you the secrets behind their research. The techniques described can be applied to any vehicle with bogies, not just an articulated train. We believe this represents a major step forward in the development of openBVE. *** Click on the image for your download. username: thanks password: Mr_Guillyman